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1. Speed Kills Eve gameplay Fix - in Player Features and Ideas Discussion [original thread]
there is nothing wrong with the game the way it is regarding speed
- by Sweet Rosella - at 2008.09.18 15:34:00
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2. Add Bookmark/POS to overview - in Player Features and Ideas Discussion [original thread]
ou can see BM's in system map allready
- by Sweet Rosella - at 2008.09.15 01:37:00
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3. Move the cache folder - in Player Features and Ideas Discussion [original thread]
Edited by: Sweet Rosella on 15/09/2008 01:39:25 stop my hard drive being curpted and fragemnted by having an option to move the cache folder, ie to a differnt drive or partition other than the 1 where my OS is kept, we are in mondern age of c...
- by Sweet Rosella - at 2008.09.15 01:34:00
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4. /clear for chat - in Player Features and Ideas Discussion [original thread]
also /exit would be nice so you cant get lagged by spamming exploiters or perhaps even better you cant be seen in local
- by Sweet Rosella - at 2008.09.15 01:26:00
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5. Low sec 1v1 Arena's - in Player Features and Ideas Discussion [original thread]
Erm, try making a gang with the 1v1 guy and warping to a safe spot, or just warp to a planet
- by Sweet Rosella - at 2008.08.21 13:43:00
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6. Bring back Warp to 15km - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance protip: you need people at both sides of a gate to camp it properly. who said anything about camping it. Im more worried that I may smash my hull on the star gate :P
- by Sweet Rosella - at 2008.08.09 11:03:00
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7. Bring back Warp to 15km - in Player Features and Ideas Discussion [original thread]
Bring back warp to 15km or at leaset in low sec where we are doing Faction war as we cant use dictor bubles, then prevent all bookmarking with in 100k of all gates
- by Sweet Rosella - at 2008.08.09 08:56:00
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8. When 0 km Autopilot ??? - in Player Features and Ideas Discussion [original thread]
Edited by: Sweet Rosella on 09/08/2008 08:53:23 Bring back warp to 15 and disallow bookmarks upto 100k from gates. Job done and we can all pewpew
- by Sweet Rosella - at 2008.08.09 08:45:00
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9. Over load - in Player Features and Ideas Discussion [original thread]
And you should only be able to Overload 1 rack at a time due to bottle neck on your power grid.
- by Sweet Rosella - at 2008.08.09 08:37:00
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10. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
I have an idea to make capturing systems for faction war a bit more interesting, basically your faction has to capture a percentage of all planets in a system. To Capture a planet you erect a structure, a bit like a pos, with out all the fancy ha...
- by Sweet Rosella - at 2008.08.07 16:50:00
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11. Faction war Capture System idea - in Player Features and Ideas Discussion [original thread]
Edited by: Sweet Rosella on 07/08/2008 16:49:50 Opps this was ment to go into the sticky I have an idea to make capturing systems for faction war a bit more interesting, basically your faction has to capture a percentage of all planets in a s...
- by Sweet Rosella - at 2008.08.07 16:46:00
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12. Over load - in Player Features and Ideas Discussion [original thread]
Originally by: DraedPirate Roberts Gotta say I agree with Sweet Rosella, at least with the way CCP made it sound. However, if EVERYONE used thermodynamics, it would make it useless, as everyone would run around with their modules cooking. ...
- by Sweet Rosella - at 2008.08.07 09:28:00
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13. Over load - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance thermodynamics isnt a skill for noobs. if you need thermodynamics, you will already have trained the other skills because you will need them for whatever you are doing as well. Here is what CCP says about h...
- by Sweet Rosella - at 2008.08.07 08:32:00
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14. Over load - in Player Features and Ideas Discussion [original thread]
The requirements for the skill thermodynamics needs to be reduced at least drop energy management to 4, it all ready has engineering lvl 5. flame on
- by Sweet Rosella - at 2008.08.07 07:34:00
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15. MOTD for corp channel - in Player Features and Ideas Discussion [original thread]
/signed perhaps this can be edited via the corporation tab
- by Sweet Rosella - at 2008.08.07 07:32:00
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16. Cloaking needs a counter - in Player Features and Ideas Discussion [original thread]
Bad idea
- by Sweet Rosella - at 2008.08.04 13:31:00
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17. NANO'S............. Wait sry TITANS!!!!!!!!!!! - in Player Features and Ideas Discussion [original thread]
Siege mode for DD will sort them out. A Dread needs to be in siege to do its max damage, carrier has a type of siege for tanking and repping, so why don't a titan have a siege for using the biggest weapon in the game. Its only far that we are all...
- by Sweet Rosella - at 2008.08.04 12:20:00
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18. Antiques and collectibles - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Ahh... nothing like the pompous arrogance of a "Veteran". First off giving 1 example of the benefits is not being arrogant, using examples from another game is pure speculation. Originally by: Mar...
- by Sweet Rosella - at 2008.08.04 12:10:00
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19. Restore the Breacher's Missing Slot - in Player Features and Ideas Discussion [original thread]
Edited by: Sweet Rosella on 03/08/2008 12:02:07 Originally by: Xindi Kraid Edited by: Xindi Kraid on 03/08/2008 11:12:52 The Gallente don't have a missile boat frigate because they don't generally utilize missiles. Similar to how ...
- by Sweet Rosella - at 2008.08.03 12:00:00
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20. Ability to lock view on target.. - in Player Features and Ideas Discussion [original thread]
Edited by: Sweet Rosella on 03/08/2008 09:20:29 Originally by: Xindi Kraid I personally would like it if the camera stayed attached to my ship but would still stay pointing at my target so I can see both ships. Please bump Chas...
- by Sweet Rosella - at 2008.08.03 09:17:00
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